Congrats on publishing your first game! I know you were working on something before, but it's cool to see you put something up for the public.
Overall, this is a good first work! If I had one piece of advice, it would be to really focus in on what makes your game unique and try to make the player 'feel' that. Since you're using an engine that handles a lot of the art and programming for you, I'd recommend trying to nail the writing. Right now, I don't feel like I have a very good grasp on the characters or setting, it kind of just seems like 'generic fantasy'. The intro sequence feels lacking in this respect, you want to be sure to come up with a good hook that really grabs the player and forces them to care.
Because you're using a specialized engine, you can't just rely on the combat or graphics to draw people in (since many other games using SRPG Studio at a glance look and play 'the same'). Maybe look at the first episodes of your favorite series, think about what made you want to watch more of that show. It may seem like it's something minor, but the first few minutes of your game are probably some of the most important.
(Also just a couple of minor things. 1) At the beginning of the main combat session, there's a small typo: 'Remember your mother gave you some delicious (snacks?) that are sure to heal you', 2) Be sure that you actually submit your game to the Indie Game Making Contest jam page! Right now you don't appear on the page with the other entries)
Congrats again on getting it published! I look forward to seeing what you come up with owo