So, as promised on the forum, I've been reading the PDF. Since ratings don't trigger a notification, I'll repeat here what mine says. I find the game complicated, hard, and not my idea of fun, but unusual and instructive. Worth reading just to get an idea of how different a tabletop RPG can be, But if I'm going to roleplay all by myself, might as well write a story. On a subject I care about for a change. Thanks for telling me about it though!
Into the Woods...
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I always thought it was weird that ratings don't trigger a notification. Anyhow, I appreciate you taking the time to read through the PDF and provide feedback. I also respect your honesty when it comes to this game not being your kind of fun. That said, the game is meant to be a more happy middle ground between a strict journal game and a more traditional solo experience. Most journal type games are very light on gameplay (or simply don't have any, acting more as writing exercises).
As to your point on complexity, the game is fairly straight forward and is not much different than a traditional table lookup style of game. Though, depending on how you are navigating the document, I will be the first to admit that this can feel a bit obtuse (looking at you android... the links don't work there I discovered). Additionally, I provide examples of play and how to go about each major element of the game. Again, I recognize that this game just wasn't for you, and that's fine, just felt like I ought to clarify so folks can make informed choices as to whether or not this game is for them.
Thanks again for at least giving it a look. I am a bit disappointing that you didn't actually give it a play, but I'll take what I can get. I'm also glad that this was at least "unusual and instructive" as you state, as it seems to have given you some ideas regarding your own game in development. Looking forward to seeing that :)
played the second year with the version 2.0 too.
Well... I told you on the game-jam page that the first year was pretty quiet. That was different in the second year: my character Peter died in fall, after 3 raining seasons, a ill-chosen berry, and two bad encouters (a dangerous sentient fungus + a poisonous mutated wolf group). I guess three seasons of being sick wasn't a cool experience. As well astwo encounters needing to use strength (his -1 stat skill)
Thanks for this game! Cool game, but deadly game: Peter was dreaming about escaping the forest... but didn't know how to. Maybe there's no way out anyway.
Poor Peter! He got very unlucky it sounds. At the moment you really only win by surviving a year.
A note on the berries, in 2.1 I changed that encounter up so it isn't as punishing. I enjoy reading your play reports though! Thank you for playing and I'm glad you enjoyed yourself :) I would write more, but I'm on mobile as I mentioned in my other comment.