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I had a lot of fun with this. The learning curve at the beginning was a bit steep, but pnce you figured out the rules it all makes sense and easy to pick up again even after a pause.

The game is quite deadly, so be aware of that (then again it's a solo rpg, so you could always fudge a die or two if you've grown to attached to a character ;), which helps convey the darker, but never depressing tone. Generally the athmosphre really comes across well, which is the biggest pro of this game in my opinion.

The events are all creative, ranging from realustic to fanciful. I liked the "mutations" best as they provided unique opportunuties, both gameplay and storytelling wise.

Once you've done all the "special" events, however there isn't as much replay value (at least there wasn't for me), because the normal events can feel quite mundane compared to them. The expansion may fix that, so I will definitely checking that out.

The availability of food broke the immersion a little, since in the game the opportunities to gather food are plenty in spring and grow rarer as the year advances, however in real life it's almost the other way around with food growing more plenty throughout the year (until winter that is). I'm aware that the intention was to make the game more challenging as the year progresses, but perhaps starting out with more food at character creation might be another way to achieve that.

Would definutely reccommend this game for a lonely afternoon or night, just maje sure to read the rules thoroughly before you start journaling.

Thank you for your thoughtful comments on my game! I'm glad to hear you've enjoyed it as well. I agree with a lot of your feedback, this was the first game I ever made like this so I know there is room to improve it. Initially the scope was bigger but I had to scale back, some of that stuff being added back in through revisions and the currently available expansion.

In any case, I greatly appreciate you taking the time and giving the game a go. Hope you continue to enjoy it and any of my other titles if you choose to try them as well.



Is this supposed to be claimable like the expansion or just download only?

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Thanks for your question damianea!

The base game is 100% free forever so there's no reason to claim, just download and play :) I hope you enjoy and have fun!


So, as promised on the forum, I've been reading the PDF. Since ratings don't trigger a notification, I'll repeat here what mine says. I find the game complicated, hard, and not my idea of fun, but unusual and instructive. Worth reading just to get an idea of how different a tabletop RPG can be, But if I'm going to roleplay all by myself, might as well write a story. On a subject I care about for a change. Thanks for telling me about it though!


I always thought it was weird that ratings don't trigger a notification. Anyhow, I appreciate you taking the time to read through the PDF and provide feedback. I also respect your honesty when it comes to this game not being your kind of fun. That said, the game is meant to be a more happy middle ground between a strict journal game and a more traditional solo experience. Most journal type games are very light on gameplay (or simply don't have any, acting more as writing exercises).

As to your point on complexity, the game is fairly straight forward and is not much different than a traditional table lookup style of game. Though, depending on how you are navigating the document, I will be the first to admit that this can feel a bit obtuse (looking at you android... the links don't work there I discovered). Additionally, I provide examples of play and how to go about each major element of the game. Again, I recognize that this game just wasn't for you, and that's fine, just felt like I ought to clarify so folks can make informed choices as to whether or not this game is for them.

Thanks again for at least giving it a look. I am a bit disappointing that you didn't actually give it a play, but I'll take what I can get. I'm also glad that this was at least "unusual and instructive" as you state, as it seems to have given you some ideas regarding your own game in development. Looking forward to seeing that :)


played the second year with the version 2.0 too.

Well... I told you on the game-jam page that the first year was pretty quiet. That was different in the second year: my character Peter died in fall, after 3 raining seasons, a ill-chosen berry, and two bad encouters (a dangerous sentient fungus + a poisonous mutated wolf group). I guess three seasons of being sick wasn't a cool experience. As well astwo encounters needing to use strength (his -1 stat skill)

Thanks for this game! Cool game, but deadly game: Peter was dreaming about escaping the forest... but didn't know how to. Maybe there's no way out anyway.


Poor Peter! He got very unlucky it sounds. At the moment you really only win by surviving a year.

A note on the berries, in 2.1 I changed that encounter up so it isn't as punishing. I enjoy reading your play reports though! Thank you for playing and I'm glad you enjoyed yourself :) I would write more, but I'm on mobile as I mentioned in my other comment.

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